This course has been changed from the previous catalog, the changed field(s) are highlighted in red:
Course Title: Video Game Development I
Title Abbreviation: Video Game Dev I
Department: MIT
Course #: 105
Credits: 8
Variable: No
IUs: 8
CIP: 110801
EPC: 524
REV: 2018
Course Description
Through the creation of some classic 2D games (e.g. Pong, Breakout & Asteroids) students explore the basics of game development and coding. There is a strong focus on the fundamental building blocks of game development: the math, design principles and asset creation skills required to build a game.
Prerequisite
None
Contact Hours (based on 11 week quarter)
Lecture: 88
Lab: 0
Other: 0
Systems: 0
Clinical: 0
Intent: Distribution Requirement(s) Status:
Vocational Preparatory Required for certificate
Equivalencies At Other Institutions
Learning Outcomes
After completing this course, the student will be able to:
General Education Learning Values & Outcomes
Revised August 2008 and affects outlines for 2008 year 1 and later.
1. Information Literacy
Definition: Recognizing when information is needed and have the ability to locate, evaluate, and use effectively the needed information.
Outcomes: Students will be able to . . . 1.1 Determine the extent of information needed. 1.3 Evaluate information and its sources critically.
2. Critical Thinking
Definition: The ability to think critically about the nature of knowledge within a discipline and about the ways in which that knowledge is constructed and validated and to be sensitive to the ways these processes often vary among disciplines.
Outcomes: Students will be able to . . . 2.1 Identify and express concepts, terms, and facts related to a specific discipline.
3. Communication
Definition: Understanding and producing effective written, spoken, visual, and non-verbal communication.
Outcomes: Students will be able to . . . 3.7 Adapt communication to diverse audiences and media.
4. Community & Cultural Diversity
Definition: Recognizing the value of human communities and cultures from multiple perspectives through a critical understanding of their similarities and differences.
Outcomes: Students will be able to . . . 4.4 Demonstrate effective communication across differences in human communities and cultures.
6. Individual Awareness & Responsibility
Definition: Understanding, managing, and taking responsibility for one’s learning and behavior in varied and changing environments.
Outcomes: Students will be able to . . . 6.3 Apply successful organizational strategies of planning, goal setting, prioritizing, resolving conflict, and managing time to specific goals and/or projects.
7. Aesthetics & Creativity
Definition: Interpreting human experience through engagement with creative processes and aesthetic principles.
Outcomes: Students will be able to . . . 7.1 Demonstrate an understanding of the creative process. 7.2 Demonstrate knowledge of aesthetic principles.
10. Technology
Definition: Understanding the role of technology in society and using technology appropriately and effectively.
Outcomes: Students will be able to . . . 10.2 Demonstrate an understanding of legal, ethical, and environmental issues in the use and misuse of technology. 10.3 Use technology appropriate to the context and task to effectively retrieve and manage information, solve problems, and facilitate communication.
Course Contents