Skagit Valley College

Catalog Course Search Details

This course has been changed from the previous catalog, the changed field(s) are highlighted in red:

 Course Title:   Video Game Development I

 Title Abbreviation:   Video Game Dev I

 Department:    MIT

 Course #:    105

 Credits:    8

 Variable:     No

 IUs:    8

 CIP:    110801

 EPC:    524

 REV:    2018


 Course Description  

Through the creation of some classic 2D games (e.g. Pong, Breakout & Asteroids) students explore the basics of game development and coding. There is a strong focus on the fundamental building blocks of game development: the math, design principles and asset creation skills required to build a game.

 Prerequisite  

None

Additional Course Details

Contact Hours (based on 11 week quarter)

Lecture: 88

Lab: 0

Other: 0

Systems: 0

Clinical: 0


Intent: Distribution Requirement(s) Status:  

Vocational Preparatory Required for certificate  

Equivalencies At Other Institutions

Other Institution Equivalencies Table
Institution Course # Remarks
N/A

Learning Outcomes

After completing this course, the student will be able to:

  1. In mathematics: convert from decimal to binary, convert from degrees to radians & define movement in two dimensions as a vector.
  2. In programming: create programs that utilize variable manipulation, text IO, branching and looping structures and randomization.
  3. For game assets: source and create sound effects; describe, source, edit & create 2D graphics and create and render suitably textured and lit 3D models. In game development: use a game engine to implement classic 2D games, describe games in terms of genre and identify specific jobs within the game industry.

General Education Learning Values & Outcomes

Revised August 2008 and affects outlines for 2008 year 1 and later.

1. Information Literacy

Definition: Recognizing when information is needed and have the ability to locate, evaluate, and use effectively the needed information.

Outcomes: Students will be able to . . .
1.1 Determine the extent of information needed.
1.3 Evaluate information and its sources critically.

2. Critical Thinking

Definition: The ability to think critically about the nature of knowledge within a discipline and about the ways in which that knowledge is constructed and validated and to be sensitive to the ways these processes often vary among disciplines.

Outcomes: Students will be able to . . .
2.1 Identify and express concepts, terms, and facts related to a specific discipline.

3. Communication

Definition: Understanding and producing effective written, spoken, visual, and non-verbal communication.

Outcomes: Students will be able to . . .
3.7 Adapt communication to diverse audiences and media.

4. Community & Cultural Diversity

Definition: Recognizing the value of human communities and cultures from multiple perspectives through a critical understanding of their similarities and differences.

Outcomes: Students will be able to . . .
4.4 Demonstrate effective communication across differences in human communities and cultures.

6. Individual Awareness & Responsibility

Definition: Understanding, managing, and taking responsibility for one’s learning and behavior in varied and changing environments.

Outcomes: Students will be able to . . .
6.3 Apply successful organizational strategies of planning, goal setting, prioritizing, resolving conflict, and managing time to specific goals and/or projects.

7. Aesthetics & Creativity

Definition: Interpreting human experience through engagement with creative processes and aesthetic principles.

Outcomes: Students will be able to . . .
7.1 Demonstrate an understanding of the creative process.
7.2 Demonstrate knowledge of aesthetic principles.

10. Technology

Definition: Understanding the role of technology in society and using technology appropriately and effectively.

Outcomes: Students will be able to . . .
10.2 Demonstrate an understanding of legal, ethical, and environmental issues in the use and misuse of technology.
10.3 Use technology appropriate to the context and task to effectively retrieve and manage information, solve problems, and facilitate communication.

Course Contents

  1. Normal work environment.
  2. Independent research on possible careers in the video game industry.
  3. Skills , required education, responsibilities and remuneration needed for careers in the game industry.
  4. Oral, interpersonal, written, and electronic communication and presentation skills.
  5. Professionalism in practical career applications, organizational forums, and decision-making bodies.
  6. Organizational skills necessary to be a successful leader and citizen.