This course has been changed from the previous catalog, the changed field(s) are highlighted in red:
Course Title: Video Game Development II
Title Abbreviation: Video Game Dev II
Department: MIT
Course #: 115
Credits: 8
Variable: No
IUs: 8
CIP: 110801
EPC: 524
REV: 2018
Course Description
Through the expansion of some classic 2D games (e.g. Breakout & Asteroids) students explore the development of game utilities (proofs-of-concept) that can be used as the building blocks for any type of game. There is a strong focus on the skills required to become an independent game developer: the vector math behind a game engine's collision detection routines, data structures for advanced coding and animation in both 2D & 3D environments.
Prerequisite
Prerequisite: MIT 105
Contact Hours (based on 11 week quarter)
Lecture: 88
Lab: 0
Other: 0
Systems: 0
Clinical: 0
Intent: Distribution Requirement(s) Status:
Vocational Preparatory Required for certificate
Equivalencies At Other Institutions
Learning Outcomes
After completing this course, the student will be able to:
General Education Learning Values & Outcomes
Revised August 2008 and affects outlines for 2008 year 1 and later.
1. Information Literacy
Definition: Recognizing when information is needed and have the ability to locate, evaluate, and use effectively the needed information.
Outcomes: Students will be able to . . . 1.5 Effectively integrate and use information ethically and legally to accomplish a specific purpose.
2. Critical Thinking
Definition: The ability to think critically about the nature of knowledge within a discipline and about the ways in which that knowledge is constructed and validated and to be sensitive to the ways these processes often vary among disciplines.
Outcomes: Students will be able to . . . 2.1 Identify and express concepts, terms, and facts related to a specific discipline. 2.9 Apply and/or create problem-solving strategies to successfully adapt to unpredictable and/or changing environments.
3. Communication
Definition: Understanding and producing effective written, spoken, visual, and non-verbal communication.
Outcomes: Students will be able to . . . 3.4 Produce academic and/or professional writing and integrate it into written and spoken projects. 3.7 Adapt communication to diverse audiences and media.
4. Community & Cultural Diversity
Definition: Recognizing the value of human communities and cultures from multiple perspectives through a critical understanding of their similarities and differences.
Outcomes: Students will be able to . . . 4.2 Understand, value and respect human differences and commonalities as they relate to issues of race, social class, gender, sexual orientation, disabilities and culture.
7. Aesthetics & Creativity
Definition: Interpreting human experience through engagement with creative processes and aesthetic principles.
Outcomes: Students will be able to . . . 7.1 Demonstrate an understanding of the creative process. 7.2 Demonstrate knowledge of aesthetic principles. 7.4 Demonstrate an understanding of the role of arts and creative expression in societies.
10. Technology
Definition: Understanding the role of technology in society and using technology appropriately and effectively.
Outcomes: Students will be able to . . . 10.3 Use technology appropriate to the context and task to effectively retrieve and manage information, solve problems, and facilitate communication.
Course Contents