Course Title: Video Game Development II
Title Abbreviation: Video Game Dev II
Department: MIT
Course #: 115
Credits: 8
Variable: No
IUs: 8
CIP: 110801
EPC: 524
REV: 2024
Course Description
Through the expansion of some classic 2D games (e.g. Breakout & Asteroids) students explore the development of game utilities (proofs-of-concept) that can be used as the building blocks for any type of game. There is a strong focus on the skills required to become an independent game developer: the vector math behind a game engine's collision detection routines, data structures for advanced coding and animation in both 2D & 3D environments.
Prerequisite
Prerequisite: MIT 105 with a "D" or higher.
Contact Hours (based on 11 week quarter)
Lecture: 88
Lab: 0
Other: 0
Systems: 0
Clinical: 0
Intent: Distribution Requirement(s) Status:
Vocational Preparatory Required for certificate
Equivalencies At Other Institutions
Learning Outcomes
After completing this course, the student will be able to:
General Education Learning Values & Outcomes
Revised August 2008 and affects outlines for 2008 year 1 and later.
Course Contents