Video Game Development II
Video Game Dev II
Through the expansion of some classic 2D games (e.g. Breakout & Asteroids) students explore the development of game utilities (proofs-of-concept) that can be used as the building blocks for any type of game. There is a strong focus on the skills required to become an independent game developer: the vector math behind a game engine's collision detection routines, data structures for advanced coding and animation in both 2D & 3D environments.
Prerequisite: MIT 105 with a "D" or higher.
Contact Hours (based on 11 week quarter)
Distribution Requirement(s) Status:
Required for certificate
Equivalencies At Other Institutions
After completing this course, the student will be able to:
General Education Learning Values & Outcomes
Revised August 2008 and affects outlines for 2008 year 1 and later.
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