Skagit Valley College

Catalog Course Search Details

 Course Title:   Adobe Experience Design

 Title Abbreviation:   ADOBE EXPERIENCE DESIGN

 Department:    MIT

 Course #:    236

 Credits:    5

 Variable:     No

 IUs:    5

 CIP:    110801

 EPC:    524

 REV:    2018


 Course Description  

Use Adobe Comet to design and prototype websites and mobiles apps.

 Prerequisite  

Prerequisite: Computer literacy and file management skills.

Additional Course Details

Contact Hours (based on 11 week quarter)

Lecture: 55

Lab: 0

Other: 0

Systems: 0

Clinical: 0


Intent: Distribution Requirement(s) Status:  

Vocational Preparatory Required for ATA degree, Required for certificate  

Equivalencies At Other Institutions

Other Institution Equivalencies Table
Institution Course # Remarks
N/A

Learning Outcomes

After completing this course, the student will be able to:

  1. Design wireframes for websites and mobile apps that are targeted toward a diverse online audience.
  2. Preview mobile designs in context.
  3. Create interactive prototypes including interactions, animation and gestures.
  4. Share prototypes and visual designs.

General Education Learning Values & Outcomes

Revised August 2008 and affects outlines for 2008 year 1 and later.

1. Information Literacy

Definition: Recognizing when information is needed and have the ability to locate, evaluate, and use effectively the needed information.

Outcomes: Students will be able to . . .
1.1 Determine the extent of information needed.
1.2 Access the needed information effectively, efficiently, ethically, and legally.
1.3 Evaluate information and its sources critically.

2. Critical Thinking

Definition: The ability to think critically about the nature of knowledge within a discipline and about the ways in which that knowledge is constructed and validated and to be sensitive to the ways these processes often vary among disciplines.

Outcomes: Students will be able to . . .
2.1 Identify and express concepts, terms, and facts related to a specific discipline.
2.5 Identify similarities and differences in the ways in which data is collected and analyzed in different disciplines.

3. Communication

Definition: Understanding and producing effective written, spoken, visual, and non-verbal communication.

Outcomes: Students will be able to . . .
3.6 Recognize, comprehend, and use visual communication appropriate to a given context.
3.7 Adapt communication to diverse audiences and media.

4. Community & Cultural Diversity

Definition: Recognizing the value of human communities and cultures from multiple perspectives through a critical understanding of their similarities and differences.

Outcomes: Students will be able to . . .
4.4 Demonstrate effective communication across differences in human communities and cultures.

7. Aesthetics & Creativity

Definition: Interpreting human experience through engagement with creative processes and aesthetic principles.

Outcomes: Students will be able to . . .
7.1 Demonstrate an understanding of the creative process.
7.2 Demonstrate knowledge of aesthetic principles.
7.3 Use knowledge of creative processes and aesthetic principles to understand humans and the world around them.
7.4 Demonstrate an understanding of the role of arts and creative expression in societies.

10. Technology

Definition: Understanding the role of technology in society and using technology appropriately and effectively.

Outcomes: Students will be able to . . .
10.3 Use technology appropriate to the context and task to effectively retrieve and manage information, solve problems, and facilitate communication.
10.4 Demonstrate an understanding of the impact of technology in one’s personal and professional life.

Course Contents

  1. Create wireframes and interface designs targeted toward a diverse online audience.
  2. Preview mobile designs.
  3. Design interactive prototypes.
  4. Share prototypes and production-ready work.